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There are lots of serious topics brought up, often very competently, yet at the same time it’s never shying away from showing you something really stupid or hand waving a plot point with a “it’s a video game, so who cares”. And the story is… oh boy… It’s brilliant on one hand, and completely nonsensical on the other. Music is as fantastic as it used to be and still kicks ass, with the composer, Masafumi Takada, now also being known for the Danganronpa soundtracks. Game looked amazing and stylish in 2005, it looks even more amazing in 2019, to the point where I’d say that a lot of it is looking even better than a much newer Killer is Dead, which had a similar visual style. All 2D elements looks nice and natural in widescreen as well, and all of the textured objects received visual updates.
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You get native 16:9 resolutions (with the ability to enable original 4:3) support, without any notable issues, though it is worth saying that some of the framing in scenes in widescreen looks a bit different, and some of them, I would say, look more visually interesting in 4:3, with a tighter more claustrophobic crop.
#KILLER7 PS2 GAME SAVES PC#
In fact, simply running the original game in an emulator at 4K can produce amazing results, though, of course, this PC port went farther than that. Unlike so many games from years ago, it’s relatively easy to make killer7 look good today, since it has mostly flat shaded 3D with next to no texturing or any other rasterized elements that look worse when upscaled. What always worked in the game, even back in the day, are the story and audio/visual design. See? Told you you’d be at least interested in at least checking out what the hell this game is. Oh and you are a team of several people with different abilities, except maybe that’s just one person transforming into others, but we don’t really know. killer7 is an action adventure title, which mixes on-rails shooter/light gun game combat mixed with traditional adventure game puzzles and has a plot that can switch between horror-influenced terrorist threat, anime superhero satire, musings on economics and religious cults and political conspiracies with world shattering revelations in a matter of seconds. And all of the interest, at least internationally, started with killer7, as it was originally released worldwide by Capcom (and produced/co-written by Shinji Mikami of Resident Evil fame, of all people).Īnyway, let’s start again. There are usually lots of comparisons thrown around when it comes to his games, from “punk aesthetic and ideology” to being “Quentin Tarantino of video games” and things like that. But the spectacle, the sheer inventiveness, intentional breaking away from any traditions and rules are usually enough to make you interested in at least checking his games out, even if you don’t end up enjoying them. Which doesn’t necessarily mean that the game is fun to play, mind you, in fact in many cases his games are well known for being rather clunky and annoying mechanically. To some people, this alone can peak their interest and the reason for that is pretty simple – Suda51 is known for making games that are unlike anything else in terms of style, storytelling and gameplay. Killer7 is a game from Grasshopper Manufacture and, more importantly, from Suda51 (Goichi Suda) himself. May the lord smile and the devil have mercy. So I will try to look at the game from both perspectives – as a replay of a cult classic game from 14 years ago, and as a completely new title you might’ve never heard before and might want to check out. Yet at the same time, this new PC port of the game, despite not bringing big changes, can play so much differently, that it’s hard not to approach it as if it was a new game entirely. Making this a bit of a retrospective post, like my O tempora series.
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On one hand, this is very much a revisit of a game from 2005, originally on GameCube and PlayStation 2, that I have played (though never finished) back in the day. Writing about something like killer7 new PC port is a bit weird.